//==============================================================================
// Meteor_anim.txt
//==============================================================================

//==============================================================================
define meteoriteFireTrail
{
	set hotspot
	{
		version
		{
			Visualparticle SFX A Meteorite Trail Fire
		}
	}
}

//==============================================================================
define meteoritesmokeTrail
{
	set hotspot
	{
		version
		{
			Visualparticle SFX A Meteorite Trail Smoke
		}
	}
}


//==============================================================================
define MeteorFireTrail
{
		set hotspot
		{
			version
			{
			Visualparticle SFX A Meteor Trail Fire
			}
		}
}

//==============================================================================
define MeteorSmokeTrail
{
		set hotspot
		{
			version
			{
			Visualparticle SFX A Meteor Trail Smoke
			}
		}
}

//==============================================================================
define blast
{
	set hotspot
	{
		version
		{
		Visual SFX A Meteor Blast
		}
	}
}

//==============================================================================
define meteor
{
	set hotspot
	{
		version
		{
		Visual SFX A Meteor a
		}
	}
}

//==============================================================================
define Asteroid
{
        set hotspot
	{
		version
		{
		Visual World A Granite G
		}
	}
}

//==============================================================================
anim birth
{
	SetSelector
	{
		set hotspot
		{
			version
			{
                         Visual SFX A Meteor path
			     connect ATTACHPOINT meteor hotspot
			     connect ATTACHPOINT blast hotspot
                             connect chin MeteorFireTrail hotspot
			     connect chin MeteorSmokeTrail hotspot
                             connect pelvis asteroid hotspot                             
			}
		}
	}
}

anim idle
{
	SetSelector
	{
		set hotspot
		{
			version
			{
			Visual SFX A Meteor A
			}
		}
	}
}
